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Creating more complex UV maps for better texturing - Posted: Wed Jul 18, 2007 10:29 am |
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Ali
Banned

Joined: 24 Aug 2006
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Location: North East of Insanity
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ok..first read the object creation tutorial...ta.
When you create your new mesh in milkshape you can export several parts of a mesh together to enable you to seperate them on the uv map which enables you to colour the different parts of a mesh more easily.
For example...
The chair in this image is made up of several parts which I want to colour seperately.
So when I am regrouping the parts in the groups tab I firstly select all of the legs then regroup them as 'legs' the bits I want to be a fabric texture I regroup as 'fabric' and the bits I want wooden are regrouped as 'wood' It doesn't really matter what you call the regroups as long as you know which bits which.
Now we need to go to file/export/wavefront obj and save MAP or whatever you wish to call it.
Open up UVmapper and locate your file.
Click ok on the little poppyup box.
We now need to go to Edit/New UV map/Planar
Select the Y axis and don't split....because I want a good amount of detail on my mesh I am going to leave the map size as it is at 1024.
Now go up to Edit/New UV map/Box
Uncheck split front/back and as before I am going to leave the size as it is.
Now go up to Edit/select/by group
This will bring up a box with the different parts in it....I'm going to select the fabric first
You can see now all of the fabric parts highlighted and surrounded by a transform box thingy...you can grab the edge of this box and reduce the size of your fabric and move it out of the way while you sort out the other parts.
You can repeat this process for all the other parts
As the legs are far away from each other I am going to hold down my left mouse button and drag a box around one of them
I can then move that leg over towards the others
and repeat for each leg until happy. Notice that I have placed all of the ends of the legs in one pile, you can do this for other parts to colour them with the same bit of texture.
You can now re-arrange your map making parts smaller/larger depending on how detailed you want the texture on them until you end up with something like this...
When happy you can save the map and the texture file and close UV Mapper
Go back into Milkshape and select File/New, click ok when the box thing pops up, you do not need to save. Import your texture map.
Go to Edit/select all and then regroup your pieces as in the meshing tutorial, rename to orignal mesh name and export/wavefront obj over your cloned mesh as in the meshing tutorial.
You can now import your mesh into SimPE and texture your map as you wish.
Everything else is the same as the meshing tutorial.
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- Posted: Wed Jul 18, 2007 12:45 pm |
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SusanJoan
SuzyQ

Joined: 17 Nov 2006
Posts: 4344
Jobs: Simcastic Designs Creator
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Thanks Ali, I'm going to try uv mapper again, I couldn't get a texture to work for me with it, I've been using lith unwrap.
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- Posted: Wed Jul 18, 2007 1:56 pm |
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Lilymayrose
Loophole Lil'

Joined: 19 Aug 2006
Posts: 5378
Jobs: Simcastic Designs Creator
Location: Cornwall, UK
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I think it's fantastic that you've done these tutes, Ali. They'll be here for if any of us decide to take up meshing along with you and Suze.
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_________________ I'm a puddlejumper.....so stand clear or get wet.
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- Posted: Wed Jul 18, 2007 2:41 pm |
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Ali
Banned

Joined: 24 Aug 2006
Posts: 1663
Jobs: Unemployed
Location: North East of Insanity
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No problemo
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- Posted: Wed Jul 18, 2007 3:32 pm |
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pretentiouscake
Designer Cake

Joined: 27 Sep 2006
Posts: 728
Jobs: Unemployed
Location: Southern California
1065 chatterbucks
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Thank you Ali for all these tutorials.
I would love to try it again when I can find the time.
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- Posted: Thu Jul 19, 2007 3:50 am |
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karlota17
Whipper Snapper

Joined: 14 May 2007
Posts: 801
Jobs: Simcastic Designs Creator
Location: Loony Bin
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Thanks for your effort, Ali! Some day soon I'm going to be brave enough to attempt all of this.
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- Posted: Thu Jul 19, 2007 12:52 pm |
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Melissa
The Chatter Mama

Joined: 18 Aug 2006
Posts: 7905
Jobs: Forum Admin
72213 chatterbucks
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Ali,
how would you, (or loophole lil since she makes an appearance in the pics) feel about me putting these together and packaging for SD so others have another meshing alternative? Feel free to say no if you want.
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_________________ The only thing that matters is just following your heart and eventually you'll get it right.
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- Posted: Thu Jul 19, 2007 12:57 pm |
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Ali
Banned

Joined: 24 Aug 2006
Posts: 1663
Jobs: Unemployed
Location: North East of Insanity
57699 chatterbucks
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I have no objections but my tutroials aren't the best ever written, if you want to though feel free
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- Posted: Thu Jul 19, 2007 1:00 pm |
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Melissa
The Chatter Mama

Joined: 18 Aug 2006
Posts: 7905
Jobs: Forum Admin
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It's at least another alternative. I get several questions a day in the sites email about how to mesh, and I always give the MTS2 tutorial, but they are always asking me for more. LOL
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_________________ The only thing that matters is just following your heart and eventually you'll get it right.
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