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Divus Ex, comments
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PostPosted: Thu Nov 01, 2007 6:42 am    Post subject: Divus Ex, comments Reply with quote

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PostPosted: Thu Nov 01, 2007 7:08 am    Post subject: Reply with quote

Quote:
You may use Pentacles to influence the mortal world, Swords to kill (each sword is 1d6*100 deaths).
What is "use"? Do we have a yearly allowance equal to our Pentacle value or something?
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PostPosted: Thu Nov 01, 2007 9:59 am    Post subject: Reply with quote

I guess I'd like it if that were considered a Pentacles expenditure to create a renowned Harvest festival in Areth, which attracted travellers from nearby cities/nations to enjoy its splendour, that wouldn't go amiss.

It's a wild time, where most of the years surplus is either used up in the wild celebration itself, or started fermenting for next years festival.
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PostPosted: Thu Nov 01, 2007 10:07 am    Post subject: Reply with quote

Confusion, you can have it for free as your Holy Day if you want (incidentaly, every deity is entitled to a Holy Day. It's just mechanicaly speaking it doesn't have any real impact).

Use as in spend. When you spend pentacles you decrease your pentacles value on your sheet. You regain Pentacles by putting attribute points back into the value.

I was going to type out the info on 'Influence' and 'Ravage' when I left earlier today. Here it is now:

From page 23 of the Third Edition rulebook
"Influence
Gods do not exist merely to wreak havoc upon the world, though many would dispute this thought.
The greatest power of a god is to expend Pentacles. Pentacles allow a god to do virtually anything. The limit is only his own creativity.
Affecting thr world is an easy matter. Every a[sic] Pentacle (or Pentacle Reversed) is expended, the world is changed. The effect can be anything the deity desires - after all, they are gods. There are only three limitations on this power, not counting the decree of the Fate-Decider.

Size
Each Pentacle allows for a single town or village to be affected. Large cities will usually require 2 Pentacles to be expended, For regular Pentacles, the density of mankind is the important guideline.
For Pentacles (Reversed), it is the density of nature. A small forest, swamp or terrain feature is the default size of the effect. Vast Elven woods, whole oceans, or the arctic poles require the expenditure of 2 or more Pentacles."

As a note. All the locations on the map are currently 'Large Cities', so it will take 2 Pentacles to effect them.

"Scope
The power of Pentacle stops at the loss of mortal life. Pentacles cannot cause mass destruction and kiling. A few lives may be lost accidentally through the use of Pentacles, but never intentionally. Swords are used to Ravage the world.

Duration
While many Pentacle effects are permanent any that are opposed, either by mortals, nature or divine forces only last a year."

From page 22, Third Edition rulebook
"Ravage
When a god directs his wrath against the mortal world, tis is called Ravage. It maters not what he intends to do - if he wants to burn the world in flames, pummel it with stones or uncleash locusts to devour the crops, it is handled with the same game mechanic - Ravage.
To destroy the domains of the physical world, the god merely expends a Sword to unleash his offensive might. Each sword expended will kill 100 to 600 mortals, a village worth. The Fate-Decider should roll 1d6x100 only if it matters and advances the plot, or two armies are clashing and every man helps. It is difficult for immortals to control his power precisely and this is why the result is random.
Gods must concentrate their effects in one area. They cannot kill one person in 600 villages - they must annihilate an entire village to do their damage. Gods with Temperance, however, are the exeption to this rule."

Just for stress, expend. As in, you lose one.

"Apocalypse
When two gods battle, the heavens shake. Apocalypse is the name given to combat between two gods, and it is handled simply enough, though differently from Ravage.

Initiative
The god with the most Chalices may attack first. In the case of a tie the god who initiated goes first.

The Attack
The attacker must use a Sword to do a single point of damage to the other god. This point will usually reduce the defender's Chalices by 1.
If the defender has the Swords(reversed) attribute it may be reduced before Chalices.
Gods may never expend more than one Sword per round. Gods with Swords(reversed) may not spend more than half the swords they had in the first round for offense. Once an attack has been made the defender becomes the attacker and a new round begins.

Defeat
If the injured god reaches 0 Chalices, alas the end is night. What happens at this point depends on the pantheon to which he belongs..."

Right. The current 'death' rules are: If you can get 1/5 of your peers to agree, and donate between them 4 attribute points, you may reform in your Home Plane the next year with a 1 in each attribute. Otherwise you remain in Limbo until 1/5 of the players do agree to bring you back.

"Yielding
At any time a god may yield to his opponent. By yielding the combat is ended and may not take place again for another hour.
The yielding god must subtract 1 from any of his attribute or offer an acceptable favour to the winning god (typically the use of an Arcana). The winning god may accept this point as a gift and add it to any of his own attributes. He can also choose to destroy the gift, making a mockery of his opponent."
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PostPosted: Thu Nov 01, 2007 2:10 pm    Post subject: Reply with quote

When I figure things out, I'll post. Meanwhile, I will feel exactly like at the Uni, where they believe in teaching swimming by throwing people into deep water and watching who figures it out fast enough.
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PostPosted: Fri Nov 02, 2007 8:42 am    Post subject: Reply with quote

Right, somebody PMed me this question and I thought the answer was relevant to all...

The RED nations are ruled by a Senate in Areth. Each city itself is ruled by an elected Magistrate - however old families, often with somewhat criminal ties, tend to pull the strings of the legal system. Each city is surrounded by smaller villages that fall within its area of influence.

You have no worshippers in anything other than the RED cities and therefore I am keeping them a mystery.

Now, I will hold a small 'compitition' to name the Nations. If I choose a name you suggest you get a small boon in the game.
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PostPosted: Fri Nov 02, 2007 10:31 am    Post subject: Reply with quote

How many names do you want from each of us? Wink
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PostPosted: Fri Nov 02, 2007 3:02 pm    Post subject: Reply with quote

Lets say, 2 each for each nation. Specify what nation you're entering it as.
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PostPosted: Sat Nov 03, 2007 7:21 am    Post subject: Reply with quote

I'm withdrawing - sorry. -_-
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PostPosted: Sat Nov 03, 2007 7:45 am    Post subject: Reply with quote

Alright. Two it is.

Olive:
- Northland Kingdom,
- Northsliver.


Red:
- Republic of Dustroth,
- Commonwealth of Teechees.


Green:
- Ferku Alliance,
- Garician Union.


Blue:
- Ghoram Federation,
- Aramite Nations.

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PostPosted: Sat Nov 03, 2007 8:27 am    Post subject: Reply with quote

As requested here is a list of players/characters

Kalor, God of hope and good-fortune - AnnoDomini
Martin, God of upheaval and revolution - ErikMesoy
Pele, God of fire and destruction - Remmon (Note: The second e should be accented. I am unable to do so and apologise in advance for every time I misspell the name)
Quod, God of passion and earthly pleasure - Confusion
Shaevea, God of Kings and peace - Ilovefire
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PostPosted: Sat Nov 03, 2007 11:51 am    Post subject: Reply with quote

Since you're not responding on IRC, my questions go here.

Quote:
Do our archons gain half our points? Am I correct in thinking that 'Martin' ( Very Happy ) is now a small town and requires only 1 Pentacle to influence? Do we PM you where we want to put our attribute points? Can a deity with swords(reversed) attack at all, and if so, how?

must attacks be declared publicly, when are attacks resolved, where do we use Arcana (in thread? to player? varies?), are Arcana once a year or do we expend them like Pentacles?

Will it be acceptable to make "story" IC posts in which our deity and our archon are idly chatting on Home Plane, or describing events we've influenced/are influencing?

AD: So the next GMPOST will happen in a week, then?

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PostPosted: Sat Nov 03, 2007 12:22 pm    Post subject: Reply with quote

Erik Mesoy wrote:
Since you're not responding on IRC, my questions go here.

Quote:
Do our archons gain half our points? Am I correct in thinking that 'Martin' ( Very Happy ) is now a small town and requires only 1 Pentacle to influence? Do we PM you where we want to put our attribute points? Can a deity with swords(reversed) attack at all, and if so, how?

must attacks be declared publicly, when are attacks resolved, where do we use Arcana (in thread? to player? varies?), are Arcana once a year or do we expend them like Pentacles?

Will it be acceptable to make "story" IC posts in which our deity and our archon are idly chatting on Home Plane, or describing events we've influenced/are influencing?

AD: So the next GMPOST will happen in a week, then?


Sorry, I was in the OUTSIDE WORLD at the time (the mechanics are pretty cool but a bit overly complex and some strange things happen if you use the rules on a small scale)

Yes. Yes. Yes. A deity with Swords(r) cannot perform a 'Ravage' action. I think you need to tell me what exactly you mean by 'attacks'. Where you post the use of arcana varies on the arcana. Some Arcana is active constantly, other sorts is usable once per year. You do not expend Arcana.

You can if you want - I do ask that if you make lengthy prose can you include a quick summary as an OOC note? It can be difficult to extract relevant information otherwise.
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PostPosted: Sat Nov 03, 2007 2:08 pm    Post subject: Reply with quote

How about my question?
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PostPosted: Sun Nov 04, 2007 4:12 am    Post subject: Reply with quote

I'd be happy to answer it just as soon as I know what it is/was.
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PostPosted: Sun Nov 04, 2007 6:30 am    Post subject: Reply with quote

Erik Mesoy wrote:
Since you're not responding on IRC, my questions go here.

Quote:
Do our archons gain half our points? Am I correct in thinking that 'Martin' ( Very Happy ) is now a small town and requires only 1 Pentacle to influence? Do we PM you where we want to put our attribute points? Can a deity with swords(reversed) attack at all, and if so, how?

must attacks be declared publicly, when are attacks resolved, where do we use Arcana (in thread? to player? varies?), are Arcana once a year or do we expend them like Pentacles?

Will it be acceptable to make "story" IC posts in which our deity and our archon are idly chatting on Home Plane, or describing events we've influenced/are influencing?

AD: So the next GMPOST will happen in a week, then?


Emphasis added.
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PostPosted: Sun Nov 04, 2007 6:42 am    Post subject: Reply with quote

AD: Yes.
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PostPosted: Sun Nov 04, 2007 12:59 pm    Post subject: Reply with quote

Tarinaky wrote:
Erik Mesoy wrote:
Can a deity with swords(reversed) attack at all, and if so, how?

must attacks be declared publicly, when are attacks resolved?
A deity with Swords(r) cannot perform a 'Ravage' action. I think you need to tell me what exactly you mean by 'attacks'.
One deity attacking another deity. Apocalypse.
Quote:
Gods with Swords(reversed) may not spend more than half the swords they had in the first round for offense.
WTF?

What, exactly, does one do in an Apocalypse if one has Swords(r)? And are Apocalypses always to the death, or can one attempt to withdraw or cancel?
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PostPosted: Mon Nov 05, 2007 2:53 am    Post subject: Reply with quote

For the record, Fervivus is only a bastard because Quod can't marry themself.

But they were spawned from the divine union of Quod, to Quod. Thus them being an Archon, and not a mere Hero.
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PostPosted: Tue Nov 06, 2007 7:15 am    Post subject: Reply with quote

ilf! Anno! send orders!
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PostPosted: Tue Nov 06, 2007 7:44 am    Post subject: Reply with quote

Go away. The GMPost will not happen until Sunday.
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PostPosted: Tue Nov 06, 2007 9:55 am    Post subject: Reply with quote

I'm working on accelerating that.
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PostPosted: Tue Nov 06, 2007 10:58 am    Post subject: Reply with quote

I do not. The slowness of the game is the reason why I'm playing, rather than not.
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PostPosted: Tue Nov 06, 2007 11:06 am    Post subject: Reply with quote

All right then. I'll tell my gremlins to stop sending psychic signals to Tarinaky. Razz
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PostPosted: Tue Nov 06, 2007 11:26 am    Post subject: Reply with quote

So that's what that feeling was. Might want to chastise them - I kept getting a strong urge to accuse you all of devolving the game into buggery and closing up shop.

Good thing those gremlins stopped aye?
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