We need to look in the upper left window again and find 'Object Data' and click on it and the file on the right that appears.
Then we need to click on 'Get GUID'
A box will magically appear into which you need to register a username to enable your GUIDS..I can't show you exactly as I already registered but I'm sure you can figure it out for yourselves
Once your GUIDS are enabled you need to change the name in the text box to the name of your new mesh. (word for the future...if there are more than one file in the upper right hand window of object data, you need to leave the ends of the files such as (A) or (0,1)...you will understand when you see it...but you change the first part as in this case....then click on register.
Then you need to click on 'update' and 'commit' you only need to click the 'update' for the first part of the object (ie the one that doesn't have the (A) or (0,1) bits on the end.
Now we are going to go back up to Tools/Object tools/fix integrity and click ok...just to be on the safe side...
You can now go to File/Save as and save the file in your downloads folder!
Now go into your game and check out how fabulous you are...
oh! crap! I buggered mine up...hahaha!
Too busy taking screen shots and actually forgot to press any buttons..hang on.....
oh bum! My simpe is not working!
hahaha! See...even I mess up...
BRB...my computers buggered...need to restart...
- Posted: Wed Jul 18, 2007 12:11 am
Joined: 24 Aug 2006
Location: North East of Insanity
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