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Emryys Site Admin

Joined: 11 Oct 2005 Posts: 343 Jobs: Griplet Design Engineer
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Posted: Fri May 04, 2007 7:10 am Post subject: Progress... |
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I'm starting this thread as kind of a "Blog" if you will, to see what our GRiP Guru is working on Perhaps Hunter you can provide insight into the current issues you're dealing with, solutions you found, or just to say... "it's still coming along".
The programmer/tinkerer in all of us would probably enjoy the insight
I'll start by asking... others mentioned some issues with the current GRiP, like the Traveller suite, mapping errors and the Game scheduler. Are you going to address some of this or are we headed straight to GRiP 4. There's a few small things that would work wonders, but we realize that "4" is the goal.
No worries either way... just asking  _________________
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Hunter

Joined: 01 May 2007 Posts: 114 Jobs: GRiP Diety
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Posted: Fri May 04, 2007 4:17 pm Post subject: |
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Working on v4 honestly. It's been long enough since I've worked with the code on v3 that it would take me a while to get back up to speed enough to troubleshoot down any major issues.
Hunter |
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Teak
Joined: 18 Nov 2005 Posts: 146 Jobs: Tiny RPG Chief Designer
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Posted: Fri May 04, 2007 9:35 pm Post subject: |
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Will anything significant be done to the iGM module? Emryys had a superb idea concerning tree sturctures. _________________ === Gone, Baby, gone === |
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Hunter

Joined: 01 May 2007 Posts: 114 Jobs: GRiP Diety
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Posted: Sun May 06, 2007 6:05 am Post subject: |
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| Teak wrote: |
| Will anything significant be done to the iGM module? Emryys had a superb idea concerning tree sturctures. |
Yes on iGM. Look if you have suggestions for damn near anything right now let me know. This is the best time to do it as the code and designs are really raw and still taking basic shape.
Hunter |
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Emryys Site Admin

Joined: 11 Oct 2005 Posts: 343 Jobs: Griplet Design Engineer
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Posted: Sun May 06, 2007 8:11 am Post subject: |
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Have you done any testing regarding things over a network? _________________
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Hunter

Joined: 01 May 2007 Posts: 114 Jobs: GRiP Diety
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Posted: Sun May 06, 2007 8:21 am Post subject: |
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| Emryys wrote: |
| Have you done any testing regarding things over a network? |
Only locally. Not far enough along for any real cross network testing. But the networking code isn't changing much, just the data it passes. |
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GameKnight

Joined: 08 Jan 2006 Posts: 5 Jobs: GRiP Guru Location: Utah
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Posted: Sun May 13, 2007 7:31 am Post subject: |
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| Hunter wrote: |
Look if you have suggestions for damn near anything right now let me know. This is the best time to do it as the code and designs are really raw and still taking basic shape.
Hunter |
Hey Hunter,
I have found that a GM Screen would be awesome. I started to build into monsters a GM Screen of sorts that would take care of "generic" GM-like things I wanted to send to the chat...keep track of rounds, etc.
Love to have something like that! |
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Emryys Site Admin

Joined: 11 Oct 2005 Posts: 343 Jobs: Griplet Design Engineer
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Posted: Sun May 13, 2007 10:24 am Post subject: |
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| GameKnight wrote: |
| I have found that a GM Screen would be awesome. I started to build into monsters a GM Screen of sorts that would take care of "generic" GM-like things I wanted to send to the chat...keep track of rounds, etc. |
Ditto...
I have used both an ENT and an ADZ as a game screen, each having better uses during different game aspects.
The ADZ is good for sending macros... I have an encounter with preset macros for roll requests like skills, one for combat roll requests, etc, then I have an NPC named "GM" which allows me to access the macros from the chat screen... If this type of action could be done from a menu or a GM screen it would be alot easier
I'd use the ENT screen when in "Combat" mode because you can't access the ADZ macros using the GM NPC... frustrating....
This would be a good feature especially if it could be customized for any system... maybe as part of the Adventure editor panel... _________________
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Emryys Site Admin

Joined: 11 Oct 2005 Posts: 343 Jobs: Griplet Design Engineer
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Posted: Wed May 16, 2007 8:24 pm Post subject: |
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Any News!
What are you working on now? _________________
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steve_burchett
Joined: 21 Nov 2007 Posts: 3 Jobs: Unemployed
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Posted: Wed Nov 21, 2007 5:22 am Post subject: |
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Is GRiP v4 even being worked on right now?
Steve Burchett |
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Emryys Site Admin

Joined: 11 Oct 2005 Posts: 343 Jobs: Griplet Design Engineer
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Posted: Wed Nov 21, 2007 8:00 am Post subject: |
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| steve_burchett wrote: |
| Is GRiP v4 even being worked on right now? |
Difficult to say... I've e-mailed but haven't heard from Hunter...
I suspect he's dealing with day to day stuff like shipping Traveller product _________________
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Bruce
Joined: 23 Mar 2006 Posts: 8 Jobs: Emissary of GRiP Location: SOmewhere that's not here
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Posted: Fri Apr 10, 2009 5:38 am Post subject: update |
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I just got off the fone with hunter. He is HARD at work on the new grip.
OH my GHOD. you people are going to be BLOWN away by this.
I have a screen shot here, if i can figure out how to put it up, I will.
This screen shot shows individual character oriented lighting.
So, imagine that. EACH character can have his own light source.
The map can have it's own background level of light, from pitch black to perfect illumination.
Needless to say, this is very exciting.
Hunter and I will be doing some more testing soon.
Bruce
the man behind the curtain _________________ Don't just eat a cheeseburger, eat the HELL out of it!
-- J.R. "Bob" Dobbs |
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Teak
Joined: 18 Nov 2005 Posts: 146 Jobs: Tiny RPG Chief Designer
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Posted: Fri Apr 10, 2009 3:40 pm Post subject: Re: update |
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| Bruce wrote: |
OH my GHOD. you people are going to be BLOWN away by this.
I have a screen shot here, if i can figure out how to put it up, I will.
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you'll have to post a link; i can host it if emryys and vel don't have room
Teak _________________ === Gone, Baby, gone === |
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kabkal
Joined: 12 Apr 2009 Posts: 2 Jobs: Unemployed
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Posted: Sun Apr 12, 2009 2:15 pm Post subject: Stupid Question |
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I have had GRiP for many years, but I am not sure what version I am running. How can I tell what version? How can I get an upgrade if needed?
Thanks! |
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velShandru Site Admin

Joined: 11 Oct 2005 Posts: 135 Jobs: Griplet Design Engineer Location: Ottawa, Ontario
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Posted: Sun Apr 12, 2009 4:44 pm Post subject: |
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iGM is currently at 3.1.79 and wants to be speaking to iPC version 3.1.63 for full functionality. I have placed copies of iPC (5 MB freeware) and iGM (7.5 MB shareware) online for those having difficulty finding them at QLI.
iPC and its upgrade can also be found at my FUMcon 2009 support site. _________________ Gaming gateway: velShandru's RPG Campaigns |
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