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[quote="Tarinaky"]Confusion, you can have it for free as your Holy Day if you want (incidentaly, every deity is entitled to a Holy Day. It's just mechanicaly speaking it doesn't have any real impact). Use as in spend. When you spend pentacles you decrease your pentacles value on your sheet. You regain Pentacles by putting attribute points back into the value. I was going to type out the info on 'Influence' and 'Ravage' when I left earlier today. Here it is now: From page 23 of the Third Edition rulebook "Influence Gods do not exist merely to wreak havoc upon the world, though many would dispute this thought. The greatest power of a god is to expend Pentacles. Pentacles allow a god to do virtually anything. The limit is only his own creativity. Affecting thr world is an easy matter. Every a[sic] Pentacle (or Pentacle Reversed) is expended, the world is changed. The effect can be anything the deity desires - after all, they are gods. There are only three limitations on this power, not counting the decree of the Fate-Decider. Size Each Pentacle allows for a single town or village to be affected. Large cities will usually require 2 Pentacles to be expended, For regular Pentacles, the density of mankind is the important guideline. For Pentacles (Reversed), it is the density of nature. A small forest, swamp or terrain feature is the default size of the effect. Vast Elven woods, whole oceans, or the arctic poles require the expenditure of 2 or more Pentacles." As a note. All the locations on the map are currently 'Large Cities', so it will take 2 Pentacles to effect them. "Scope The power of Pentacle stops at the loss of mortal life. Pentacles cannot cause mass destruction and kiling. A few lives may be lost accidentally through the use of Pentacles, but never intentionally. Swords are used to Ravage the world. Duration While many Pentacle effects are permanent any that are opposed, either by mortals, nature or divine forces only last a year." From page 22, Third Edition rulebook "Ravage When a god directs his wrath against the mortal world, tis is called Ravage. It maters not what he intends to do - if he wants to burn the world in flames, pummel it with stones or uncleash locusts to devour the crops, it is handled with the same game mechanic - Ravage. To destroy the domains of the physical world, the god merely expends a Sword to unleash his offensive might. Each sword expended will kill 100 to 600 mortals, a village worth. The Fate-Decider should roll 1d6x100 only if it matters and advances the plot, or two armies are clashing and every man helps. It is difficult for immortals to control his power precisely and this is why the result is random. Gods must concentrate their effects in one area. They cannot kill one person in 600 villages - they must annihilate an entire village to do their damage. Gods with Temperance, however, are the exeption to this rule." Just for stress, expend. As in, you lose one. "Apocalypse When two gods battle, the heavens shake. Apocalypse is the name given to combat between two gods, and it is handled simply enough, though differently from Ravage. Initiative The god with the most Chalices may attack first. In the case of a tie the god who initiated goes first. The Attack The attacker must use a Sword to do a single point of damage to the other god. This point will usually reduce the defender's Chalices by 1. If the defender has the Swords(reversed) attribute it may be reduced before Chalices. Gods may never expend more than one Sword per round. Gods with Swords(reversed) may not spend more than half the swords they had in the first round for offense. Once an attack has been made the defender becomes the attacker and a new round begins. Defeat If the injured god reaches 0 Chalices, alas the end is night. What happens at this point depends on the pantheon to which he belongs..." Right. The current 'death' rules are: If you can get 1/5 of your peers to agree, and donate between them 4 attribute points, you may reform in your Home Plane the next year with a 1 in each attribute. Otherwise you remain in Limbo until 1/5 of the players do agree to bring you back. "Yielding At any time a god may yield to his opponent. By yielding the combat is ended and may not take place again for another hour. The yielding god must subtract 1 from any of his attribute or offer an acceptable favour to the winning god (typically the use of an Arcana). The winning god may accept this point as a gift and add it to any of his own attributes. He can also choose to destroy the gift, making a mockery of his opponent."[/quote]
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Topic review
Author
Message
Remmon
Posted: Wed Nov 14, 2007 11:26 am
Post subject:
Erik Mesoy wrote:
AbuDhabi wrote:
Erik Mesoy wrote:
Right. I'm taking this over. My first order to you all is to
specify how many
swords/pentacles/etc you are spending, rather than just "expenditure".
But we frequently don't know how many it will take to accomplish a given task. I did post my estimate of how much I was spending, but I also made my intended effects clearly leglible in OOC. Is that acceptable?
This really is a knotty problem. On the players' side, they're unsure how much the effect costs, and so they want to leave it vague, whereas on the GM's side, it's uncertain how large an effect the players want, not to mention that GM-discretionary expenditures like that may result in overbudgeting. For example, Tower lets you double Swords or Chalices at home, Temperance(reversed) doubles the effect of Swords used for ravages, and probably some others I forgot... and if another deity is unaware of these arcana and tries to attack or counteract the deity with them, he might be uncertain of the cost and nevertheless find that it's higher.
When two deities try to counteract eachother, make them both make a bid (in swords/pentacles/etc.) in PM to you. That gives you an exact amount. Otherwise, vague amounts should be enough?
AbuDhabi
Posted: Tue Nov 13, 2007 11:20 am
Post subject:
Woo.
Attilla
Posted: Tue Nov 13, 2007 11:01 am
Post subject:
I have taken up the mantle of Martin. Woo.
Erik Mesoy
Posted: Tue Nov 13, 2007 10:24 am
Post subject:
AbuDhabi wrote:
Erik Mesoy wrote:
Right. I'm taking this over. My first order to you all is to
specify how many
swords/pentacles/etc you are spending, rather than just "expenditure".
But we frequently don't know how many it will take to accomplish a given task. I did post my estimate of how much I was spending, but I also made my intended effects clearly leglible in OOC. Is that acceptable?
This really is a knotty problem. On the players' side, they're unsure how much the effect costs, and so they want to leave it vague, whereas on the GM's side, it's uncertain how large an effect the players want, not to mention that GM-discretionary expenditures like that may result in overbudgeting. For example, Tower lets you double Swords or Chalices at home, Temperance(reversed) doubles the effect of Swords used for ravages, and probably some others I forgot... and if another deity is unaware of these arcana and tries to attack or counteract the deity with them, he might be uncertain of the cost and nevertheless find that it's higher.
AbuDhabi
Posted: Tue Nov 13, 2007 8:45 am
Post subject:
Erik Mesoy wrote:
Right. I'm taking this over. My first order to you all is to
specify how many
swords/pentacles/etc you are spending, rather than just "expenditure".
But we frequently don't know how many it will take to accomplish a given task. I did post my estimate of how much I was spending, but I also made my intended effects clearly leglible in OOC. Is that acceptable?
Erik Mesoy
Posted: Tue Nov 13, 2007 3:20 am
Post subject:
PMs with updated stats have been sent.
ilovefire
Posted: Mon Nov 12, 2007 12:33 pm
Post subject:
RE: Erik's Takeover
See also: AD's responce.
AbuDhabi
Posted: Sun Nov 11, 2007 11:27 am
Post subject:
No valid objection from me. As long as you don't speed up the game.
Erik Mesoy
Posted: Sun Nov 11, 2007 10:57 am
Post subject:
Right. Any objections to me taking over? And should I look for someone to turn Martin over to, leave him NPC, or remove him from the game?
AbuDhabi
Posted: Tue Nov 06, 2007 2:30 pm
Post subject:
Erik Mesoy wrote:
Also, sig material.
Quote:
(21:15:26) Tarinaky: I have better things to do than read about you molesting your archons tyvm.
I dread the day when I will actually read the game thread.
Erik Mesoy
Posted: Tue Nov 06, 2007 2:23 pm
Post subject:
Tarinaky wrote:
I kept getting a strong urge to accuse you all of devolving the game into buggery and closing up shop.
That might be influence from, well, Greek myth and pretty much everything with deities which are large-scale humans. They have an endless set of buggery, rape, bastards, halfbreeds, unusual methods of procreation, cuckolds, etc. It appears to be wired into the genre.
Also, sig material.
Quote:
(21:15:26) Tarinaky: I have better things to do than read about you molesting your archons tyvm.
Tarinaky
Posted: Tue Nov 06, 2007 11:26 am
Post subject:
So that's what that feeling was. Might want to chastise them - I kept getting a strong urge to accuse you all of devolving the game into buggery and closing up shop.
Good thing those gremlins stopped aye?
Erik Mesoy
Posted: Tue Nov 06, 2007 11:06 am
Post subject:
All right then. I'll tell my gremlins to stop sending psychic signals to Tarinaky.
AbuDhabi
Posted: Tue Nov 06, 2007 10:58 am
Post subject:
I do not. The slowness of the game is the reason why I'm playing, rather than not.
Erik Mesoy
Posted: Tue Nov 06, 2007 9:55 am
Post subject:
I'm working on accelerating that.
AbuDhabi
Posted: Tue Nov 06, 2007 7:44 am
Post subject:
Go away. The GMPost will not happen until Sunday.
Erik Mesoy
Posted: Tue Nov 06, 2007 7:15 am
Post subject:
ilf! Anno! send orders!
Confusion
Posted: Mon Nov 05, 2007 2:53 am
Post subject:
For the record, Fervivus is only a bastard because Quod can't marry themself.
But they were spawned from the divine union of Quod, to Quod. Thus them being an Archon, and not a mere Hero.
Erik Mesoy
Posted: Sun Nov 04, 2007 12:59 pm
Post subject:
Tarinaky wrote:
Erik Mesoy wrote:
Can a deity with swords(reversed) attack at all, and if so, how?
must attacks be declared publicly, when are attacks resolved?
A deity with Swords(r) cannot perform a 'Ravage' action. I think you need to tell me what exactly you mean by 'attacks'.
One deity attacking another deity. Apocalypse.
Quote:
Gods with Swords(reversed) may not spend more than half the swords they had in the first round for offense.
WTF?
What, exactly, does one
do
in an Apocalypse if one has Swords(r)? And are Apocalypses always to the death, or can one attempt to withdraw or cancel?
Tarinaky
Posted: Sun Nov 04, 2007 6:42 am
Post subject:
AD: Yes.
AbuDhabi
Posted: Sun Nov 04, 2007 6:30 am
Post subject:
Erik Mesoy wrote:
Since you're not responding on IRC, my questions go here.
Quote:
Do our archons gain half our points? Am I correct in thinking that 'Martin' (
) is now a small town and requires only 1 Pentacle to influence? Do we PM you where we want to put our attribute points? Can a deity with swords(reversed) attack at all, and if so, how?
must attacks be declared publicly, when are attacks resolved, where do we use Arcana (in thread? to player? varies?), are Arcana once a year or do we expend them like Pentacles?
Will it be acceptable to make "story" IC posts in which our deity and our archon are idly chatting on Home Plane, or describing events we've influenced/are influencing?
AD: So the next GMPOST will happen in a week, then?
Emphasis added.
Tarinaky
Posted: Sun Nov 04, 2007 4:12 am
Post subject:
I'd be happy to answer it just as soon as I know what it is/was.
AbuDhabi
Posted: Sat Nov 03, 2007 2:08 pm
Post subject:
How about my question?
Tarinaky
Posted: Sat Nov 03, 2007 12:22 pm
Post subject:
Erik Mesoy wrote:
Since you're not responding on IRC, my questions go here.
Quote:
Do our archons gain half our points? Am I correct in thinking that 'Martin' (
) is now a small town and requires only 1 Pentacle to influence? Do we PM you where we want to put our attribute points? Can a deity with swords(reversed) attack at all, and if so, how?
must attacks be declared publicly, when are attacks resolved, where do we use Arcana (in thread? to player? varies?), are Arcana once a year or do we expend them like Pentacles?
Will it be acceptable to make "story" IC posts in which our deity and our archon are idly chatting on Home Plane, or describing events we've influenced/are influencing?
AD: So the next GMPOST will happen in a week, then?
Sorry, I was in the OUTSIDE WORLD at the time (the mechanics are pretty cool but a bit overly complex and some strange things happen if you use the rules on a small scale)
Yes. Yes. Yes. A deity with Swords(r) cannot perform a 'Ravage' action. I think you need to tell me what exactly you mean by 'attacks'. Where you post the use of arcana varies on the arcana. Some Arcana is active constantly, other sorts is usable once per year. You do not expend Arcana.
You can if you want - I do ask that if you make lengthy prose can you include a quick summary as an OOC note? It can be difficult to extract relevant information otherwise.
Erik Mesoy
Posted: Sat Nov 03, 2007 11:51 am
Post subject:
Since you're not responding on IRC, my questions go here.
Quote:
Do our archons gain half our points? Am I correct in thinking that 'Martin' (
) is now a small town and requires only 1 Pentacle to influence? Do we PM you where we want to put our attribute points? Can a deity with swords(reversed) attack at all, and if so, how?
must attacks be declared publicly, when are attacks resolved, where do we use Arcana (in thread? to player? varies?), are Arcana once a year or do we expend them like Pentacles?
Will it be acceptable to make "story" IC posts in which our deity and our archon are idly chatting on Home Plane, or describing events we've influenced/are influencing?
AD: So the next GMPOST will happen in a week, then?
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